Showing posts with label Instructional Design Models. Show all posts
Showing posts with label Instructional Design Models. Show all posts

Friday, November 14, 2008

The ADDIE Instructional Design Model

The ADDIE instructional design model
is possibly the best-known instructional design model.
ADDIE
model
refers to
A
nalyze,
D
esign,
D
evelop,
I
mplement, and
E
valuate. Furthermore, provides a step-by-step process that helps instructional designers plan and create training programs with a framework in order to make sure that their instructional products are effective and that their processes are as efficient as they can possibly be.

Analyze

In the analysis phase, the instructional problem is clarified, the instructional goals and objectives are established, and the learning environment and learner's existing knowledge and skills are identified. Below are some of the questions that are addressed during the analysis phase:

  • Who is the audience and what are their characteristics?
  • Did we identify the new behavioral outcome?
  • What types of learning constraints exist?
  • What are the delivery options?
  • What are the online pedagogical considerations?
  • What is the timeline for project completion?

Design

The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning, and media selection. The design phase should be systematic and specific. Systematic means a logical, orderly method of identifying, developing, and evaluating a set of planned strategies targeted for attaining the project's goals. Specific means each element of the instructional design plan needs to be executed with attention to details. These are the steps used for the design phase:

  • Documentation of the project's instructional, visual, and technical design strategy
  • Apply instructional strategies according to the intended behavioral outcomes by domain (cognitive, affective, psychomotor).
  • Create storyboards
  • Design the user interface and user experience
  • Prototype creation
  • Apply visual design (graphic design)

Development

The development phase is where the developers create and assemble the content assets that were created in the design phase. Programmers work to develop and/or integrate technologies. Testers perform debugging procedures. The project is reviewed and revised according to any feedback given.

  • List activities that will help the students learn the task.
  • Select the delivery method such as tapes, handouts, etc.
  • Review existing material so that we do not reinvent the wheel.
  • Develop the instructional courseware.
  • Synthesize the courseware into a viable training program.
  • Validate the instruction to ensure it accomplishes all goals and objectives.

Implement

During the implementation phase, a procedure for training the facilitators and the learners is developed. The facilitators' training should cover the course curriculum, learning outcomes, method of delivery, and testing procedures. Preparation of the learners includes training them on new tools (software or hardware), and student registration. This is also the phase where the project manager ensures that the books, hands on equipment, tools, CD-ROMs, and software are in place, and that the learning application or Web site is functional.

Evaluation

The evaluation phase consists of two parts: formative and summative. Formative evaluation is present in each stage of the ADDIE process. Summative evaluation consists of tests designed for domain-specific, criterion-related referenced items and providing opportunities for feedback from the users.

  • Review and evaluate each phase (analyze, design, develop, implement) to ensure it is accomplishing what it is supposed to.
  • Perform external evaluations (e.g. observe that the learner on the job can actually perform the tasks that were trained).
  • Revise training system to make it better.

References
http://www.dennistester.com/addie.htm
http://www.intulogy.com/addie/
http://www.ptrain.com/products/instdes.htm
http://elearning.menhaj.com/methodology.aspx
http://ed.isu.edu/addie/index.html

Robert Gagne’s Instruction Design Model; “The Nine Events of Instructions”

Robert Gagne’s Instruction Design Model;
“The Nine Events of Instruction”

  • What are the Nine Events of Instruction?
  • How are these events related to the learning process?
Robert Gagne
  • American educational psychologist
  • Conditions of Learning
  • Instructional Theory
  • Instructional Design Model
According to Robert Gagne, there are nine events that activate processes needed for effective learning. Instructional Design Model
  • Gagne created a nine-step process called The Events of Instruction
  • The events of instruction are related to the learning process
  • The events of instruction lead to various learning outcomes
  • The events of instruction support the internal processes of learning
Gain Attention
  • Capture the attention of those learning (animated tutorial)
  • Stimuli that ensure reception of coming instruction
Inform Learner of Objectives
  • Internal process of expectancy
  • List of learning objectives
  • Level of expectation for learning
  • What will the learner be able to perform after the instruction?
  • Motivate the learner to complete the lesson
Stimulate Recall of Prior Learning
  • Recall of existing, relevant knowledge
  • Retrieval to working, short-term memory
  • Previous experience, previous concepts
  • Correlate new information with prior knowledge
Present Stimulus Material
  • Display the content
  • Pattern recognition; selective perception
  • New content (chunked, explained, then demonstrated)
  • Multimedia (audio, video, graphics)
Provide Learner Guidance
  • Guidance on the new content
  • Chunking, rehearsal, encoding
  • Assist learners in order to encode information for long-term storage
  • Guidance strategies (case studies, examples, mnemonics)
Elicit Performance
  • Practice (new skills or behavior)
  • Confirm correct understanding
  • Demonstrating learning
  • Retrieval, responding
Provide Feedback
  • Specific, immediate feedback on learner's performance
  • Reinforcement, error correction
Assess Performance
  • Post-test, final assessment
  • No additional coaching; feedback
  • Mastery of material
Enhance Retention and Transfer
  • Determine whether or not the skills were learned
  • Apply the skills that were learned
  • Retention, retrieval, generalization

References

Gagne's Learning Outcomes http://online.sfsu.edu/~foreman/itec800/finalprojects/annie/gagne'slearningoutcome.html
Gagne's Nine Events of Instruction --http://online.sfsu.edu/~foreman/itec800/finalprojects/annie/gagne'snineevents.html
Conditions of Learning
http://tip.psychology.org/gagne.html
Conditions of Learning: Exponent/Originator http://www.educationau.edu.au/archives/cp/04d.htm
Gagne’s Nine Events of Instruction
http://ide.ed.psu.edu/idde/9events.htm
Gagne’s Nine Events of Instruction: An Introduction
http://www.e-learningguru.com/articles/art3_3.htm